Posted by1 year ago
Archived
[EDIT] Why am I get downvoted so much?
Imade a video so if u would like to see the fps and what u would experience- https://www.youtube.com/watch?v=f4N__3QAzOY&t=379s
Unofficial Fallout 4 Patch- https://bethesda.net/en/mods/fallout4/mod-detail/914336
CROSS Crit Gore-verhual- https://bethesda.net/en/mods/fallout4/mod-detail/4017150
WET - Water Enhancement Textures By SparrowPrince- https://bethesda.net/en/mods/fallout4/mod-detail/4041824
[XB1] Vivid Waters (Vanilla)- https://bethesda.net/en/mods/fallout4/mod-detail/2255826
Stromberg Retexture Project [XB1]- https://bethesda.net/en/mods/fallout4/mod-detail/2845215
Vivid Fallout - All In one- https://bethesda.net/en/mods/fallout4/mod-detail/4040242
Enhanced Blood Textures Basic- https://bethesda.net/en/mods/fallout4/mod-detail/916878
Optimized Vanilla Textures - Main [XB1]- https://bethesda.net/en/mods/fallout4/mod-detail/4014849
Ultra Realistic Food (Xone)- https://bethesda.net/en/mods/fallout4/mod-detail/920372
Retextured Chems - Ephla's Unique Chems V.1- https://bethesda.net/en/mods/fallout4/mod-detail/2805189
2k Vertibird Retexture- https://bethesda.net/en/mods/fallout4/mod-detail/4027484
Meleebangs (Melee Inpact Decals)- https://bethesda.net/en/mods/fallout4/mod-detail/4031968
Seen Better Days Play PIPBOY Retexture By Blackblossom- https://bethesda.net/en/mods/fallout4/mod-detail/2848669
Ephla’s Unique First Aid Kits- https://bethesda.net/en/mods/fallout4/mod-detail/3199003
Natural Eyes for Fallout- https://bethesda.net/en/mods/fallout4/mod-detail/4043940
Immersive mouth and Teeth- https://bethesda.net/en/mods/fallout4/mod-detail/2500796
Ojo Bueno Port-A-Diner Retexture- https://bethesda.net/en/mods/fallout4/mod-detail/2853300
Ojo Bueno Nuka-Cola Machine Retexture- https://bethesda.net/en/mods/fallout4/mod-detail/2853533
Ojo Bueno Milk Vending Machine Retexture- https://bethesda.net/en/mods/fallout4/mod-detail/2853490
Ojo Bueno Ham Radio Retexture- https://bethesda.net/en/mods/fallout4/mod-detail/2852592
More Realistic Pip Weapons Texture- https://bethesda.net/en/mods/fallout4/mod-detail/2914865
[XB1] Rain of Brass - Light Version- https://bethesda.net/en/mods/fallout4/mod-detail/4055323
Glowing Animals Emit Light- https://bethesda.net/en/mods/fallout4/mod-detail/3007142
EoW - Pre-War Books Retexture- https://bethesda.net/en/mods/fallout4/mod-detail/4033160
(XONE) 2k Old World Holotapes- https://bethesda.net/en/mods/fallout4/mod-detail/3384877
Immersive Flags- https://bethesda.net/en/mods/fallout4/mod-detail/2508643
A Variety Of Containers- https://bethesda.net/en/mods/fallout4/mod-detail/4031643
Spitfire (Enhanced Muzzle FX)- https://bethesda.net/en/mods/fallout4/mod-detail/4040249
Smoke & Flames Enhanced Lite- https://bethesda.net/en/mods/fallout4/mod-detail/4020203 P.A.M.S. - Power Armor Movement Sounds- https://bethesda.net/en/mods/fallout4/mod-detail/4027443
Realistic Sound XB1- https://bethesda.net/en/mods/fallout4/mod-detail/1719580
[XB1]Realistic Ragdoll Force- https://bethesda.net/en/mods/fallout4/mod-detail/917091
Reverb and Ambience Overhaul- https://bethesda.net/en/mods/fallout4/mod-detail/2019199
Fixed Alpha Maps- https://bethesda.net/en/mods/fallout4/mod-detail/4048852
[XB1] Nuka-Cola Classic- https://bethesda.net/en/mods/fallout4/mod-detail/2032174
Ambient Wasteland- https://bethesda.net/en/mods/fallout4/mod-detail/4026395
Nytra’s Performance Tweaks - Complete Edition- https://bethesda.net/en/mods/fallout4/mod-detail/3269347
Immersive Wasteland Grass- https://bethesda.net/en/mods/fallout4/mod-detail/4041983
XKG- I hate Bramble + Skrubs- https://bethesda.net/en/mods/fallout4/mod-detail/4017938
Commonwealth Visual Overhaul- https://bethesda.net/en/mods/fallout4/mod-detail/4024217
[XB1] Insignificant Object Remover- https://bethesda.net/en/mods/fallout4/mod-detail/2976609
RustBelt Flora- https://bethesda.net/en/mods/fallout4/mod-detail/4011502
BlurKillerCOMPLETE (XB)- https://bethesda.net/en/mods/fallout4/mod-detail/4026513
Enhanced Decal Distance - Medium- https://bethesda.net/en/mods/fallout4/mod-detail/4055223
Pipboy Light Cast Shadows - XBOX- https://bethesda.net/en/mods/fallout4/mod-detail/1032937
9 comments
Okay, so mod support is now official for Fallout 4 as of 1.05.
The game placed load order in alphabetic order
Now while it is possible to reorder the order manually, this shakeup has generated a host of bugs.
I won't bother posting an exhaustive list of the mods being used or the bugs being experienced as you get on some forums as there are too many variables at play. Instead my question in relation to the 1.05 update is
- Are there universal principles that can be adhered to when considering the load order of one's mods that is most likely to reduce in-game bugs.
That is to say, should alterations in relation to AI, keywords, gameplay changes, texture alteration, etc. be subject to any particular order, or is it inherently trial-and-error?
StumblerStumbler
3 Answers
You should definitely be using LOOT on PC as it takes 99% of the guess work out of load orders.
The previous version of LOOT (known as BOSS) worked on a masterlist system where it could order every single mod it knew into an order it knew worked, based on community feedback. However, it had the problem of not knowing what to with mods that it didn't recognise. LOOT is a lot smarter. LOOT can look at each mods metadata and determine if it has any dependencies on other mods or overwrites any other mods, and what it overwrites. It then builds a load order based on a masterlist for mods it does know and the metadata for those it doesn't.
The remaining 1% is in the event that LOOT recognises two mods as affecting the same resources but can't put one above the other. LOOT will then fall back on an arbitrary method of ordering them, which may result in some functionality being lost. However, this an extreme fringe case.
SGRSGR7,67211 gold badge1717 silver badges5555 bronze badges
In general as GeneralMike said, use a 3rd party tool on PC.When running a fairly to heavily modded game, the built-in version from Bethesda sometime crashes as it forgets to activate DLCs.
As a general rule for organization:
- official esm (normal as they have to be on top)
- Unofficial Patches should be the first esms after the official files
- other esm
esps in following scheme
- non-conflicting texture changes
- item additions
- new locations
- new stuff/effect etc
- overhauls to game mechanics
- compatibility patches between mods
Consider using LOOT, a tool to sort load order, and using a mod organizer like Nexus Mod Manager (IMHO at the moment the only viable solution as long as Mod Organizer has no stable version for Fallout4)
Kaizerwolf7,35877 gold badges3737 silver badges8282 bronze badges
CheshireCheshire
First off, you will probably want to use a separate mod organizer program of some kind. FO4 has some build-in mod support OOTB, but there are a lot of tools out there on the internets that make modding much easier, especially if you want to run a heavily modded game. Depending on which one you use, there will be prompts or features that help you work with mod conflicts and load priorities. Check out their documentation for how that all works. I use Nexus Mod Manager, and that's what I've based my answer on - if you use another tool, YMMV.
So, with that said, I can think of 3 major things to consider when trying to determine load order:
- Do what the mod author says. Most mod creators will include some form of 'Installation Instructions' text (either in a description on the site/service you download the mod from, or as a separate .txt file that comes with the mod files, etc.) - heed their advice above all else.
If the mod author doesn't include any instructions, or they don't help with your particular mod combination, then consider:
- Mod requirements. Some mods will require other mods to be active, or they don't work. If Mod B requires Mod A, typically (but not always, see 1. above) you want to load Mod A first, then Mod B after.
- Mod conflicts. Sometimes you will find multiple mods that make the same or overlapping changes. For example, Mod A may add new textures for water and clouds, and Mod B may add new textures for grass and water. Since both mods will affect the water textures, these mods will conflict. Whichever mod is loaded LAST will be the one that you will see the effects of in game - so if you want the water textures from Mod A, load Mod B first, then Mod A after.
GeneralMikeGeneralMike
Not the answer you're looking for? Browse other questions tagged fallout-4mods or ask your own question.
- 4How To Manually Install Fallout 4 Mods
- 5How To Manually Uninstall Fallout 4 Mods
WARNINGS
THE FOLLOWING INSTRUCTIONS ARE GENERALIZED. ALWAYS FOLLOW ANY INSTRUCTIONS THAT MAY BE PROVIDED BY THE MOD AUTHOR.
OVERWRITING GAME FILES IS RISKY AND MAY COMPROMISE THE INTEGRITY OF YOUR GAME INSTALL. DO SO AT YOUR OWN RISK.
USAGE OF GAME MODIFICATIONS MAY RESULT IN SAVEGAME INSTABILITY. ALWAYS KEEP BACK-UPS!
How To Enable Fallout 4 Mods
How to enable modding
- Navigate to your Fallout 4 Folder at the following location 'DocumentsMy GamesFallout4'
- Within this folder you'll find a number of .ini files.
- Open (or create, if missing) Fallout4Custom.ini with your favourite text editor (we use Notepad++).
- Add the following lines to your Fallout4Custom.ini
- [Archive]
- bInvalidateOlderFiles=1
- sResourceDataDirsFinal=
- Save and close Fallout4Custom.ini
That's it, you're ready to get modding! :)
Nexus Mod Manager
Manually installing mods can be tricky and there is always some risk of damaging your game installation. The Nexus Mod Manager makes this process safer and easier by providing users with an easy way to download, install, enable, disable, and remove Fallout 4 mods, all from a centralized interface.
NMM is now a community project, and its development /support has been moved to GitHub:
- Releases (Downloads)
- Issues
How To Manually Install Fallout 4 Mods
Archive Extractors
You will need an archive extractor such as 7zip, WinRar, or other solution.
Finding Your Data Folder
This is where you will install Fallout 4 modification files.
- The default location for your data folder is within your steam games installation directory:
- C: Program Files Steam steamapps Common Fallout 4 Data
- An alternative method for finding your installation directory:
- In Steam, right-click the game title > Properties > Local Files > Browse Local Files > Then open the “data” folder.
You have now found your data folder. Remember this location.
Installing Loose files
'Loose files' refers to a mod who’s content files are separate, individually contained within an archive that must be extracted to your data folder.
- To install, extract the contents of the mod archive to your data folder.
- If the archive already contains a ‘data’ folder, extract it directly to your installation directory instead.
That’s it! You should now be able to load the game and see the installed mod in action.
Installing Plugins
Fallout 4 Mod Load Order Guide Xbox
Plugins are mods that are packaged as self-contained ESP files (.esp). These plugins must be extracted to your data folder and unlike loose files, must be enabled via the plugins.txt file.
- To install a plugin, simply extract the archive to your data folder.
- If the archive already contains a ‘data’ folder, extract it directly to your installation directory instead.
After installation, plugins must be enabled before they will be active in-game.
Enabling Plugins
Plugins, unlike loose files, must be enabled in Fallout 4 by adding them to your plugins.txt file before they are active in-game.
- Locate your plugins.txt file in your Fallout 4 AppData folder
- This folder is hidden by default. To ensure that you are able to see hidden files in windows file explorer, access Tools > Folder Options > View > then select “Show Hidden Files”
- The Fallout 4 AppData folder can be found in “C:/Users/[YourUsername]/AppData/Local”
- Alternatively, in windows explorer, you can type “%LocalAppData%/Fallout4” into the browser bar and be taken directly to this folder.
- Run the Fallout 4 Launcher (do not run the game) then quit the launcher. This will populate your plugins.txt file with the newly added ESP file.
- Open the plugins.txt file located in Fallout 4's AppData folder with a text editor such as Notepad++
- Ensure the new ESP file is listed.
If you enabled modding correctly as described in the 'How to Enable Fallout 4 mod support' section at the top of this page, the mod (ESP file) you are installing will be now listed in this file, after the Fallout 4 launcher is run. If not, you may try manually add the mod to this list as a whole filename with extension (ie. yourmod.esp).
After confirming the ESP file is listed in your plugins.txt file, you are done! You should now be able to see the mod you installed active in-game.
How To Manually Uninstall Fallout 4 Mods
WARNING: DO NOT REMOVE GAME FILES
Removing files from your installation directory can be risky and might result in having to reinstall the game. We recommend using Nexus Mod Manager to make the installation and removal of mods safer and easier.
Removal of loose files
Verify the files used by the mod you would like to remove by examining the original archive. Remove files you confirm to be used by the mod.
Be very careful about removing core game files that the mod may have over-written. Doing so may damage your game installation.
Removal of plugins
Removing plugins is somewhat safer than loose-files in that plugins are self-contained and will not affect the integrity of the game installation when removed.
Verify the files used by the mod you would like to remove by examining the original archive. Remove files you confirm to be used by the mod.
Deactivating Plugins
Plugins can be deactivated by modifying the plugins.txt file (as described in the installation process) and removing the line that references the plugin you wish to deactivate.
How to verify game integrity
Should you ever find yourself in need of repairing your game installation, Steam has a handy tool that will help:
In Steam, right-click the game title > Properties > Local Files > Verify Integrity of Game Cache
This will ensure that your game installation is valid and in working order, though this may disable / invalidate any mods that were installed before starting the process.
Retrieved from 'https://wiki.nexusmods.com/index.php?title=Fallout_4_Mod_Installation&oldid=41081'
- 4How To Manually Install Fallout 4 Mods
- 5How To Manually Uninstall Fallout 4 Mods
WARNINGS
THE FOLLOWING INSTRUCTIONS ARE GENERALIZED. ALWAYS FOLLOW ANY INSTRUCTIONS THAT MAY BE PROVIDED BY THE MOD AUTHOR.
OVERWRITING GAME FILES IS RISKY AND MAY COMPROMISE THE INTEGRITY OF YOUR GAME INSTALL. DO SO AT YOUR OWN RISK.
USAGE OF GAME MODIFICATIONS MAY RESULT IN SAVEGAME INSTABILITY. ALWAYS KEEP BACK-UPS!
How To Enable Fallout 4 Mods
How to enable modding
- Navigate to your Fallout 4 Folder at the following location 'DocumentsMy GamesFallout4'
- Within this folder you'll find a number of .ini files.
- Open (or create, if missing) Fallout4Custom.ini with your favourite text editor (we use Notepad++).
- Add the following lines to your Fallout4Custom.ini
- [Archive]
- bInvalidateOlderFiles=1
- sResourceDataDirsFinal=
- Save and close Fallout4Custom.ini
That's it, you're ready to get modding! :)
Nexus Mod Manager
Manually installing mods can be tricky and there is always some risk of damaging your game installation. The Nexus Mod Manager makes this process safer and easier by providing users with an easy way to download, install, enable, disable, and remove Fallout 4 mods, all from a centralized interface.
NMM is now a community project, and its development /support has been moved to GitHub:
- Releases (Downloads)
- Issues
How To Manually Install Fallout 4 Mods
Archive Extractors
You will need an archive extractor such as 7zip, WinRar, or other solution.
Finding Your Data Folder
This is where you will install Fallout 4 modification files.
- The default location for your data folder is within your steam games installation directory:
- C: Program Files Steam steamapps Common Fallout 4 Data
- An alternative method for finding your installation directory:
- In Steam, right-click the game title > Properties > Local Files > Browse Local Files > Then open the “data” folder.
You have now found your data folder. Remember this location.
Installing Loose files
'Loose files' refers to a mod who’s content files are separate, individually contained within an archive that must be extracted to your data folder.
- To install, extract the contents of the mod archive to your data folder.
- If the archive already contains a ‘data’ folder, extract it directly to your installation directory instead.
That’s it! You should now be able to load the game and see the installed mod in action.
Installing Plugins
Plugins are mods that are packaged as self-contained ESP files (.esp). These plugins must be extracted to your data folder and unlike loose files, must be enabled via the plugins.txt file.
- To install a plugin, simply extract the archive to your data folder.
- If the archive already contains a ‘data’ folder, extract it directly to your installation directory instead.
After installation, plugins must be enabled before they will be active in-game.
Enabling Plugins
Plugins, unlike loose files, must be enabled in Fallout 4 by adding them to your plugins.txt file before they are active in-game.
- Locate your plugins.txt file in your Fallout 4 AppData folder
- This folder is hidden by default. To ensure that you are able to see hidden files in windows file explorer, access Tools > Folder Options > View > then select “Show Hidden Files”
- The Fallout 4 AppData folder can be found in “C:/Users/[YourUsername]/AppData/Local”
- Alternatively, in windows explorer, you can type “%LocalAppData%/Fallout4” into the browser bar and be taken directly to this folder.
- Run the Fallout 4 Launcher (do not run the game) then quit the launcher. This will populate your plugins.txt file with the newly added ESP file.
- Open the plugins.txt file located in Fallout 4's AppData folder with a text editor such as Notepad++
- Ensure the new ESP file is listed.
If you enabled modding correctly as described in the 'How to Enable Fallout 4 mod support' section at the top of this page, the mod (ESP file) you are installing will be now listed in this file, after the Fallout 4 launcher is run. If not, you may try manually add the mod to this list as a whole filename with extension (ie. yourmod.esp).
After confirming the ESP file is listed in your plugins.txt file, you are done! You should now be able to see the mod you installed active in-game.
How To Manually Uninstall Fallout 4 Mods
WARNING: DO NOT REMOVE GAME FILES
Removing files from your installation directory can be risky and might result in having to reinstall the game. We recommend using Nexus Mod Manager to make the installation and removal of mods safer and easier.
Removal of loose files
Verify the files used by the mod you would like to remove by examining the original archive. Remove files you confirm to be used by the mod.
Be very careful about removing core game files that the mod may have over-written. Doing so may damage your game installation.
Removal of plugins
Removing plugins is somewhat safer than loose-files in that plugins are self-contained and will not affect the integrity of the game installation when removed.
Verify the files used by the mod you would like to remove by examining the original archive. Remove files you confirm to be used by the mod.
Deactivating Plugins
Plugins can be deactivated by modifying the plugins.txt file (as described in the installation process) and removing the line that references the plugin you wish to deactivate.
How to verify game integrity
Should you ever find yourself in need of repairing your game installation, Steam has a handy tool that will help:
In Steam, right-click the game title > Properties > Local Files > Verify Integrity of Game Cache
This will ensure that your game installation is valid and in working order, though this may disable / invalidate any mods that were installed before starting the process.
Retrieved from 'https://wiki.nexusmods.com/index.php?title=Fallout_4_Mod_Installation&oldid=41081'